WebGL Rendering: How Browsers Became Graphics Engines
WebGL Rendering: How Browsers Became Graphics Engines
Ten years ago, 3D graphics required native apps. Now browsers run AAA-quality games.
Here's how.
The Big Idea
Your GPU has 3000+ cores. WebGL lets JavaScript control them.
Result: Parallel processing for graphics. Thousands of calculations simultaneously.
The Pipeline (Vertices → Pixels in 5 Steps)
1. JavaScript Sets Up Data
const vertices = new Float32Array([
-1, -1, 0, // Triangle point 1
1, -1, 0, // Point 2
0, 1, 0 // Point 3
]);
2. Vertex Shader (GPU Program #1)
attribute vec3 position;
uniform mat4 transform;
void main() {
gl_Position = transform * vec4(position, 1.0);
}
Runs once per vertex. Calculates final position.
3. Rasterization (Hardware Does This)
GPU determines which pixels the triangle covers.
4. Fragment Shader (GPU Program #2)
void main() {
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); // Red
}
Runs once per pixel. Calculates color.
5. Display
Pixels appear on screen.
The magic: Steps 2-4 run in parallel on thousands of cores.
Why It's So Fast
CPU rendering (old way):
for each triangle:
for each pixel it covers:
calculate color // Sequential, slow
GPU rendering (WebGL way):
All pixels calculate color simultaneously // Parallel, fast
Result: 1000x faster.
Three.js Hides the Complexity
Raw WebGL:
- 100+ lines to draw a cube
- Manual matrix math
- Shader compilation code
- Buffer management
Three.js:
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial({color: 0x00ff00});
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);
Same result, 4 lines.
What You Can Build
- Data visualizations (millions of data points)
- 3D product configurators
- Browser-based CAD tools
- Particle systems (our Mad Science experiments!)
- Real-time simulations
The Future: WebGPU
WebGL's successor. Even more powerful:
- Compute shaders (general GPU programming)
- Better performance
- Modern API design
Chrome/Firefox support it now.
Try: three.js examples showcase Related: Our experiments page uses WebGL heavily